Corrected 29 October 2026: the live submission portal specifies seconds in its cutoff. This update replaces our earlier minute-only timestamp; the “Make FinLit Fun” theme and funding cautions below remain unchanged.

Verification update, 6 November 2026: the jam still offers Join jam and its individual registration form remains available. However, the linked participation agreement did not expose its text in today's research reader, so we have not completed a fresh full-rules check. Availability is unconfirmed, not closed; the detailed agreement summary below retains its October 29 verification date.

The advertised registration is worldwide for solo developers, teams and studios. Everyone must be 18 by November 15 and register individually. The itch.io cutoff remains 16 November 2026 at 11:59:59 UTC (15 November, 23:59:59 AoE). The build window began October 15 at 17:00 UTC; no entry fee is stated.

Build financial choices into the game

For development-funding consideration, include the game, a concept document or initial GDD, two minutes of actual gameplay footage, and a game budget. The rubric assigns 25 points each to gameplay and financial-literacy integration, 15 each to educational impact and creativity, and 20 to development/commercial potential. UAE/Arab-region localization and accessibility/inclusivity can each earn five bonus points. Financial learning should emerge through player choices, not just text or quizzes.

Any engine is allowed. Existing projects must be adapted during the jam, never previously released, including beta/Early Access, and never entered in another jam. AI use must be disclosed; asset rights remain the entrant's responsibility.

Distinguish prizes from development funding

The advertised pool remains up to US$140,000, conditional on selection, agreements and compliance checks. The advance winner-agreement draft is not binding until signed and may change. It distinguishes category prizes without revenue share from top-three development awards paid against milestones.

For top-three awards, the draft specifies five years of revenue share from commercial launch, with a 10%, 15% or 20% rate on net receipts explicitly agreed before signing. After US$1 million in cumulative gross receipts, the rate rises ten percentage points on subsequent net receipts. It also contains educational licensing and project-preservation provisions: read the complete draft, not just the headline pool.

Creators retain IP; entry grants a perpetual noncommercial license over the submitted version. Review the FAQ and participation terms before registering. Wumbo Games did not enter or contact anyone.

Original sources

Release plans and availability can change. Check the original source for the latest information.

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